//File: BaseEntity.cpp
#include "BaseEntity.h"
#include "E_Resource.h"
#include <iostream>


// |------- class BaseEntity -------|
BaseEntity::BaseEntity(void)
{
}
BaseEntity::~BaseEntity(void)
{
}


// |------- class BaseEntity_Drawable -------|
void BaseEntity_Drawable::SetModel(std::string File)
{
	m_Model = Resource::LoadModel(File);
}